Everything in the Garden is Lovely

(part 2, from the 1987 D&D UK Annual, pictures are ©1987 TSR and are used, unfortunately, without permission)

Plot summary by Zakiyah

[Togrot]    "Follow the map and use the key to enter the Gardens.  From there, is but one way to reach the nest stage in your search for a way to your own world.  However...Everything in the garden is lovely, some may say...those that do will rue the day!!"
    With only these cryptic words to guide them, the kids find the garden and end up locked inside.  Within are a myraid of beautiful flowers and butterflies.  And DM on a lilly-pad, again warning them, "All things may change, foul or fair...as you choose your course, always beward...beware..."
    Left feeling as clueless as ever, the kids encounter a hideously ugly froglike creature that calls himself "Togrot."  The beast simply reeks of evil, munching the pretty butterflies that flutter around, and the kids don't stick around long for conversation.  Instead, Presto asks his hat to guide them.  Following the butterflies that the hat calls to guide them, the kids enter a grove of beautiful flowers.
[Butterfly Attack!]    Butterflies and flowers, apparently, don't mix, for the flapping dislodges clouds of pollen that make our heros sneeze and itch for a drink.  The picturesque little wishing well they find next seems just the thing-- but Togrot appears again, chasing them away from the well.  The kids are not in the best of moods as they flee the creature in terror...and they miss the appearance of the nasty tentacled thing that had been waiting in the bottom of the well.
    On they run, debating who could have conjured such a nasty creature (Kelek, perhaps?), when Sheila turns a corner and runs smack into a huge spiderweb!  In the course of trying to cut the web and free her, they only end up getting themselves tangled hopelessly.  The huge spider sitting nearby leaisurely wanders over....and patiently cuts them loose of the ruined web.  Obviously annoyed that it must re-spin the trap, it nevertheless gives Diana a coil of rope-like webbing before slinking disgruntledly off into the woods.
[Spiderweb]
    Togrot, however, has followed them.  Upon seeing the creepy, stinky thing, the kids take flight again.  Presto is getting inklings of what DM's latest riddle might have been, however...though none of the others pay him any heed, of course.  They dodge off the path into a tall maze of hedges that are off the main path, and stop to rest in the peaceful, shady grove.  As the minutes pass, the shade deepens, though the kids are far too drowsy to notice.  Presto's the first to realize that the hedges are steadily growing together to engulf them!
    Lost in the maze of carnivorous plants, all seems lost- until Presto guesses that Togrot is actually not as evil as he looks.  Perhaps in this garden, the beautiful creatures are the deadly ones.  Following his hunch, the kids call to Togrot for help.
[Sleepy Maze]    Not only does Togrot show up almost immediately, grinning triumphantly, but he hauls them out of the jungle in the nick of time.  Diana notes that the warts on Togrot's back are actually a kind of map through the garden, and asks the horrible thing to lead them out.  Togrot, happy to be of use, gladly obliges, guiding them safely through groves of exploding fruit and serpentine vinyards.
    At last they encounter a grove of ugly seed pods, pods which are large enough to stand on and have the weird property of floating.  Diana harnesses a few and tosses the spider-rope down to the others so they might climb aboard their own.  A whack of Bobby's club and Presto's spell get them moving, floating off to their next adventure.....[Togrot and DM]
 

Next:  Power is the Key
Home
This page is maintained by Zakiyah, A.K.A. Lesley Hickman, ©2001, up and running since January 1997. No part of the original material (cast descriptions, research, interviews, or other original text or artwork) on this page may be reproduced without my permission.