Everything in the Garden is Lovely
(part 2, from the 1987 D&D UK Annual, pictures are ©1987
TSR and are used, unfortunately, without permission)
Plot summary by Zakiyah
"Follow the map and use the key to enter the Gardens.
From there, is but one way to reach the nest stage in your search for a
way to your own world. However...Everything in the garden is lovely,
some may say...those that do will rue the day!!"
With only these cryptic words to guide them, the
kids find the garden and end up locked inside. Within are a myraid
of beautiful flowers and butterflies. And DM on a lilly-pad, again
warning them, "All things may change, foul or fair...as you choose your
course, always beward...beware..."
Left feeling as clueless as ever, the kids encounter
a hideously ugly froglike creature that calls himself "Togrot." The
beast simply reeks of evil, munching the pretty butterflies that flutter
around, and the kids don't stick around long for conversation. Instead,
Presto asks his hat to guide them. Following the butterflies that
the hat calls to guide them, the kids enter a grove of beautiful flowers.
Butterflies and flowers, apparently, don't mix, for the flapping dislodges
clouds of pollen that make our heros sneeze and itch for a drink.
The picturesque little wishing well they find next seems just the thing--
but Togrot appears again, chasing them away from the well. The kids
are not in the best of moods as they flee the creature in terror...and
they miss the appearance of the nasty tentacled thing that had been waiting
in the bottom of the well.
On they run, debating who could have conjured such
a nasty creature (Kelek, perhaps?), when Sheila turns a corner and runs
smack into a huge spiderweb! In the course of trying to cut the web
and free her, they only end up getting themselves tangled hopelessly.
The huge spider sitting nearby leaisurely wanders over....and patiently
cuts them loose of the ruined web. Obviously annoyed that it must
re-spin the trap, it nevertheless gives Diana a coil of rope-like webbing
before slinking disgruntledly off into the woods.
Togrot, however, has followed them. Upon seeing
the creepy, stinky thing, the kids take flight again. Presto is getting
inklings of what DM's latest riddle might have been, however...though none
of the others pay him any heed, of course. They dodge off the path
into a tall maze of hedges that are off the main path, and stop to rest
in the peaceful, shady grove. As the minutes pass, the shade deepens,
though the kids are far too drowsy to notice. Presto's the first
to realize that the hedges are steadily growing together to engulf them!
Lost in the maze of carnivorous plants, all seems
lost- until Presto guesses that Togrot is actually not as evil as he looks.
Perhaps in this garden, the beautiful creatures are the deadly ones.
Following his hunch, the kids call to Togrot for help.
Not only does Togrot show up almost immediately, grinning triumphantly,
but he hauls them out of the jungle in the nick of time. Diana notes
that the warts on Togrot's back are actually a kind of map through the
garden, and asks the horrible thing to lead them out. Togrot, happy
to be of use, gladly obliges, guiding them safely through groves of exploding
fruit and serpentine vinyards.
At last they encounter a grove of ugly seed pods,
pods which are large enough to stand on and have the weird property of
floating. Diana harnesses a few and tosses the spider-rope down to
the others so they might climb aboard their own. A whack of Bobby's
club and Presto's spell get them moving, floating off to their next adventure.....