by Joe R.

Ever wonder how you’d fare in the D&D Realm? Well, wonder no more. With this quick and easy quiz, you can determine just how good your adventuring skills really are. All you need is a #2 pencil, a few spare minutes, a standard-sized blue book, and one of those annoying little green scantron forms.

Time allowed: 20 minutes Mark only one answer per question.

  • When Dungeon Master gives you advice in the form of a riddle, you should:
    • A) thank him for the advice, then ignore it.
    • B) ask him what the heck he’s talking about.
    • C) always remember to answer in the form of a question.
  • Tiamat’s favorite combat tactic is to:
    • A) use all of her breath weapons at once.
    • B) crush her opponents.
    • C) confuse her foes by holding five separate conversations with them at once.
  • When your magic weapon’s charge runs out, you should:
    • A) take it to a place where they keep a bunch of dead heroes.
    • B) pop in some new batteries.
    • C) use it as a paper weight.
  • If you were one of the six kids trapped in the realm, you should worry most about:
    • A) how to defeat Venger.
    • B) how to avoid being eaten by Tiamat.
    • C) how to explain to your parents where you were once you get home.
  • The thing that is most surprising about Venger is that:
    • A) he wears a dress.
    • B) he is the Dungeon Master’s son.
    • C) after having him, his parents decided to have another child.
  • If you were one of the six kids, your first warning that something was wrong should have been:
    • A) when you noticed the roller coaster starting to get weird.
    • B) when you saw a five headed dragon coming towards you.
    • C) when you saw that the Dungeons and Dragons roller coaster didn’t have a line.
  • The biggest threat to the Dungeons and Dragons Realm turned out to be:
    • A) Venger.
    • B) Tiamat.
    • C) low ratings.
  • If an orc invites you to dinner, you should:
    • A) accept out of politeness.
    • B) steadfastly decline.
    • C) make sure your pet unicorn isn’t the main course.
  • If you had Presto’s hat, the best course of action would be to:
    • A) see what’s inside.
    • B) figure out how to conjure up a gate home.
    • C) ask Dungeon Master for a refund.
  • The best excuse for not killing Venger in the Graveyard of Dragons is that:
    • A) then you’d be just as bad as Venger.
    • B) you’re not the violent type.
    • C) you couldn’t bear the thought of all those unemployed orcs.

Bonus Essay Question - In 5000 words or less, explain what you would do differently than the six kids in order to get home. Remember to address the Venger/Dungeon Master conflict and keep in mind the importance of Tiamat when forming your answer.

In order to score this quiz, give yourself 2 points for every time you answered "A". Give yourself 1 point for every time you answered "B". Finally, give yourself -3 points for every time you answered "C". The bonus essay question is subjective, and therefore has no right or wrong answer, so it’s basically worthless. Next, add up your score. The resulting number is your adventuring aptitude. Now, if you are actually still keeping score at this point, you’re taking this topic much too seriously... *grin*

Next:Take the Villain's Aptitude Test



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