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Episodes are listed in the order in which they first aired on CBS, according to the Pazsaz Entertainment Network. I wrote this guide without spoilers; for a more detailed episode guide with lots of interesting tidbits, see Patrick Drazen's site.

Season One: 1983-1984

Night of No Tomorrow
Presto, teased one too many times for his unpredictable magic, decides to enter into an apprenticeship with Merlin while the rest of the gang reluctantly jouney to the town of Helix. The only problem...Merlin has been dead for centuries, and Presto's just undone his biggest spell!

The Eye of the Beholder
The kids are charged with defeating the evil Beholder who guards a portal to Earth, but first their new friend, the cowardly knight Sir John, must overcome his own fears.

The Hall of Bones
The weapons are failing, and must be recharged in the Hall of Bones. The kids run into trouble trying to find a guide to get them there, and into more trouble when the guide charges than they can afford!

Valley of Unicorns
The evil wizard Kelek is making a bid for power by stealing unicorn horns, including Uni's. When the kids find themselves no match for the madman, they have to turn to someone a bit more powerful.

In Search of the Dungeonmaster
Dungeonmaster has been captured by the evil bounty hunter Warduke, who plans to sell the helpless mage to Venger. But before they can rescue him, they must first rescue themselves and their fellow slaves from Venger's slave mines of Barramore.

Beauty and the Bogbeast
Eric does not heed Dungeonmaster's warning, "Beware the Beauty that breathes the Beast..." Now he must help a tribe of bogbeasts fight off the evil ogre damming the River that Rains Upside Down to free himself from a curse and help his friends get home.

Prison Without Walls
The Heartless Dragon must have a heart before the great conjunction of the four suns in order to send the kids home, and that means the gang must first locate and free the Spellbinder Lukion to save his fellow gnomes from Venger.

Servant of Evil
It's Bobby's birthday, but Venger's lizardmen crash his party and kidnap his companions. Now, aided only by Uni and Dungeonmaster's magical amulet, Bobby must befriend the reluctant giant Karox and free his friends from Venger's Prison of Agony.

The Quest of the Skeleton Warrior
The Circle of Power might help the kids get home as well as free the skeleton warrior Dekion from Venger's curse, but it lies hidden within the deadly Tower of the Celestial Knights that uses one's worst fears against those who dare to enter.

Garden of Zinn
Bobby is bitten by a poisonous beast, and left in the care of the kindly-but-mishapen Sorlars while the gang seek the only known cure in the Garden of Queen Zinn. Zinn will gladly give them the cure-- if Eric will agree to marry her!

The Box
The gang must free the good sorceress Zandorra from where Venger imprisoned her, using a magic Box that, when placed in the proper location, will lead to a doorway back to Earth.

The Lost Children
While searching for a mysterious ship that will take them home, the kids team up with another gang of lost children to save their elder, Alfour, held prisoner in Venger's castle along with the ship.

PRESTO Spells Disaster
Presto bungles yet another spell, and he and Uni must face enormous danger to rescue both their friends and the last of the Golden Dragons from the infamous Giant With the Brooklyn Accent (and his slimebeast, Willy)...


Season Two: 1984-1985

The Girl Who Dreamed Tomorrow
The Dungeons and Dragons coaster ride drops off another visitor to the Realm, this one a girl named Terry who can dream the future. Using her visions to guide them, the gang must find their way through Venger's Maze of Darkness.

The Treasure of Tardos
Venger loses control of his new creation Demodragon, a being that is half demon, half dragon, created to breach the impregnable Tardos Keep. After the beast steals their weapons, the kids must team up with Venger to stop the creature. But trusting Venger isn't always the best alternative...

The City at the Edge of Midnight
Bobby, along with hundreds of other children from the Realm and Earth, is kidnapped by the hideous Nightwalker. Aided by Rahmud, the caravan merchant whose daughter Ayeesha was also stolen, the gang must find the hidden City at the Edge of Midnight to free them.

The Traitor
Bobby and Hank are captured by Venger, and Hank alone escapes....or does he? Sheila proves he's working for Venger, and has returned to capture the gang and their newfound friends, the tree-dwelling Cloud Bears. Now Hank must find a way to both save Bobby and clear his own name.

Day of the Dungeonmaster
Dungeonmaster decides to take a vacation, leaving Eric to fill his red robes for the day. Aided only by cryptic instructions and Eric's unreliable new knowledge, the gang must find the Golden Grimoire in the city of Darkhaven, which will show Eric how to send them home.

The Last Illusion
Varla, the lovely illusionist, is held prisoner by Venger, who uses her powers against the children. The six kids find themselves weaponless and accused of witchcraft, and must convince Varla's parents to help them free her. Presto has a mysterious bond with the girl that leads them to her, but in the end it's up to Varla to save them.

The Dragon's Graveyard
Venger has destroyed one portal too many, and the furious kids work out a plan to defeat him once and for all in Tiamat's home, the Dragon's Graveyard, where their weapons can overpower him.

The Child of the Stargazer
Diana falls in love with Kosar, a young man who is destined to fulfill a prophecy that will both end the riegn of the evil Queen Syrith over the city of Tarod, and send the children home.


Season Three: 1985-1986

Dungeon at the Heart of Dawn
Eric's curiousity about a seemingly harmless box leads to the return of the most powerful enemy the kids have ever faced, He Whose Name Cannot Be Spoken. With both Dungeonmaster and Venger drained of their magic, the race is on to see who can recharge at the energy spring in the Dungeon at the Heart of Dawn first...before the Nameless One destroys the entire Realm!

The Time Lost
Venger's got a new idea for eliminating his annoying young enemies, and pulls both a futuristic plane and a WWII Nazi fighter pilot into the Realm using his Crystal of Chronos. Venger intends to send Josef Mueller, the pilot, back to Earth to win the war for Germany, but after meeting the kids, Josef has other plans.

Odyssey of the Twelfth Talisman
A lonely but sharp-witted orphan, Lorne, finds a lost amulet that leads him into big trouble. He and Eric become fast friends through the usual exchange of insults and put-downs, and the gang teams up with him on their search for the Stone of Astra. But the wizard Korlok, who also seeks the Stone, is following them...

The Citadel of Shadow
Anxious to prove her worth after a botched theiving job, Sheila befriends Kareena, a young woman who is more than she appears to be. Soon the kids are in the middle of a VERY bitter family feud indeed!

Winds of Darkness
The Darkling, a skeletal creature of darkness, kidnaps Hank. The kids have to convince the kindly Martha to help rescue their leader, before the Darkling claims his final victim and his Winds of Darkness destroy all light in the Realm. But Martha has been hurt by the creature one too many times and wants nothing to do with their quest.

The Cave of the Faerie Dragons
Tasmira, queen of the Faerie Dragons, is held prisoner by the greedy King Varen, who desires the fabulous treasure they guard. Aided by the sassy little dragon Amber, the gang must free her and help her people relocate to a new home.

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This page is maintained by Zakiyah, A.K.A. Lesley Hickman, ©2001, up and running since January 1997. No part of the original material (cast descriptions, research, interviews, or other original text or artwork) on this page may be reproduced without my permission.